Highly detailed seamless textures: Diffuse, Normals, Specular, AO, Displacement (EXR 32-bit): 4096*4096px To save RAM, it is possible to reduce detail by reducing the size of images by 2 times in the photo editor. In the scene, the sample plane is 12x12 meters. Displacement height ~10cm. Used HardWax SSS, VrayNormal and CoronaSSS/Normal in the corona version. The AmbientOcclusion map is not used. When importing FBX, set input gamma = 1 to NormalMap.