Configured material for VRay and Corona engines in different files. The material is set for exteriors, the texture is seamless and its "pattern" does not repeat, you can check it on image 3. Tile format is 900x300mm. Suitable for close, medium and long shots. To make mat work correctly, you need to apply two UVWmap modifiers from the plane in file to your objects, then apply the material. There is no displacement in the material, only normal map, but if you wanna use displace, there is a map for it. 8192 x 8192px.