Locker rooms for sports centers and educational institutions

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Locker rooms for storing things with individual keys and numbering (from 100 to 180) Suitable for sports centers (fitness clubs, swimming pools, etc.), for educational institutions (schools, kindergartens) Corona 9 version Materials CoronaLegacyMtl + Vray In versions of CoronaRender 6 and below CoronaLegacyMtl=CoronaMtl CoronaLegacyMtl requires a version of Corona Renderer at least 1.5, since the cards are designed to use PBR (roughness-metallic) Version Vray 6 Vray materials obtained using Vray-converter Those who work in a V-Ray version lower than 3.1, be careful, in the materials in the BRDF section there is Microfaset GTR (GGX), if your version is older than 3.1, then the BRDF field will be empty. Choose Blinn, Phong or Ward - whichever is preferable for you. All cards are designed for the PBR roughness-metallic workspace. Textures and materials have logical names Texturing UnwrapUVW

Locker rooms for sports centers and educational institutions

Price: 30 Diamond$ Pro

Royalty Free License


Balance: 0 accesses to PRO models


  • ID Product :

    5951637.65704b562cd36

  • Platform :

    3dsMax 2015 + fbx

  • Render :

    Vray + Corona

  • Size :

    35 MB

  • Polygons :

  • Colors :

  • Lengh :

    400 cm

  • Width :

    47 cm

  • Height :

    280 cm

  • Style :

    Modern

  • Materials :

  • Formfactor :


Locker rooms for storing things with individual keys and numbering (from 100 to 180) Suitable for sports centers (fitness clubs, swimming pools, etc.), for educational institutions (schools, kindergartens) Corona 9 version Materials CoronaLegacyMtl + Vray In versions of CoronaRender 6 and below CoronaLegacyMtl=CoronaMtl CoronaLegacyMtl requires a version of Corona Renderer at least 1.5, since the cards are designed to use PBR (roughness-metallic) Version Vray 6 Vray materials obtained using Vray-converter Those who work in a V-Ray version lower than 3.1, be careful, in the materials in the BRDF section there is Microfaset GTR (GGX), if your version is older than 3.1, then the BRDF field will be empty. Choose Blinn, Phong or Ward - whichever is preferable for you. All cards are designed for the PBR roughness-metallic workspace. Textures and materials have logical names Texturing UnwrapUVW