Each of the three models is a single mesh with one material applied and five textures — Color (8K, JPG), Reflect (4K, JPG), Glossiness (4K, JPG), Height (4K, PNG), Opasity (for glasses, 4K, JPG). It is easy to merge the models into the scene without getting confused by the many textures and sub-materials. Reflect, Glossiness, Height and Opasity maps are common for the three materials, only the color maps differ. You can apply any of three mats to any skier to make nore variants for your project. Each skier model contains approximately 65K polygons. The face and boots are modeled only in their visible parts. VRay version 3.6 Corona version 1.6 After importing the FBX, make sure all black and white maps are applied in gamma 1.0 (or other non-color mode depending on the application) Collection with the same skiers: http://3dsky.org/collection/shared/5369488 Collection with winter activities: http://3dsky.org/collection/shared/5369514