Stone masonry | Wild stone (Seamless) | 03 6 seamless stone masonry materials (wild stone). Texture resolution: 8K. Wall height in preview is 3m. You can also adjust your color using the CoronaColor/VRayColor map. Actual texture size 8000*8000mm Important! The scene in the preview differs from the scene in the archive. The texture scale is in millimeters; when using UVW map, do not forget to set "Real-World Map Size". To change the texture scale, use UVW Xform, U Tile, and V Tile, where 1.0 is 100%, and also set "Apply to Entire Object". Or change their sizes in the texture parameters. If you are working in CM, then after importing the materials into 3ds Max, you need to perform the following operations: 1. After importing all materials into the scene, save and restart Max. 2. Apply UVW map to your objects and set "Real-World Map Size", then apply UVW Xform, set U Tile and V Tile to 10 (since 3ds Max cannot adapt textures from MM to CM and other units), and also "Apply to Entire Object". In other words, we compensate for the different texture scales. For working with materials using the FloorGenerator plugin, you can view the instructions here: https://youtu.be/-cZw3DQ0ad4 My other models: https://3dsky.org/users/arch_i_kraynov/models Materials: Vray and Corona 11 Vray materials were obtained using Vray-converter. If you are working in V-Ray version lower than 3.1, be careful; the materials in the BRDF section have Microfacet GTR (GGX), if your version is lower than 3.1, the BRDF field will be empty. Choose Blinn, Phong, or Ward – whichever is preferable for you. For Corona render, materials are CoronaLegacyMtl. In versions of CoronaRender 6 and below, CoronaLegacyMtl=CoronaMtl. It is recommended to use a version no lower than 1.5, as the glossiness of the materials is set with PBR in mind.