Moss of two types. Moss of another type: https://3dsky.org/3dmodels/show/mokh_s_sosnovymi_iglami Moss propagated with Corona Scatter. Scatter settings in the archive. Noise procedural maps were used for moss seating and scaling. Noise maps are interconnected through a controller that regulates the size of the noise size, which allows you to quickly change this parameter in all maps at once. File Format: - 3ds max 19 corona render -OBJ For Corona render, it is recommended to install a version of at least 1.5, since the glossiness of materials is configured with PBR in mind.