SoleCity ULS100 by Signify Lumec (Set 2)

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Urban LED lamp SoleCity ULS100 (UBS100-2)
Signify Manufacturer - Lumec

Height 4.8 m / 6.1 m
The manufacturer also supplies fixtures with a height of 9.1 m. They are not included in the archive, but are easily obtained by changing the mast length (objects with the name “Post ...”)
IP66 degree of protection
Light source LED 3000K, 4000K

FEATURES OF MODELS:

* Each lamp is assembled into a separate group. Similar objects are cloned as "Instance".
* Each object has its own unique name.
* Each material has its own unique name.
* The pivot of each lamp is in the center of the object at the bottom point (coordinate Z = 0).
* Each lamp post is made in the actual manufacturer's dimensions.
* Most of the objects are made for subsequent mesh smoothing.
* The stack of modifiers of objects in ".max" files is not collapsed.

RECOMMENDATIONS FOR USE:

* For close views, if there are not many lampposts, it is recommended to use the default models.
* For distant or medium views, it is recommended to reduce mesh smoothing iterations to 1 or 0 (default is 2).
* To drastically reduce the detail and reduce the load on the computer, you can remove the diodes (the reflector and outer glass will remain) and screws.
* Also, to reduce the detail, you can turn off the "EditPoly" modifier from some objects (the modifier stack is not collapsed specifically for this).
* This makes the models versatile and suitable for use in close, medium and long range rendering. Depending on the task, you can easily choose the right option.
* For any questions write to private messages, I will be happy to answer.

Geometry density for all objects in the archive (6 fixtures):
Low-Poly (Smooth iterations 0): Polys - 156 440, Verts - 143 544
Hi-poly (Smooth iterations 2): Polys - 1 425 192, Verts - 749 772
To make geometry easier: disable the EditPoly modifier (chamfers of some objects); remove the screws; change the spline iteration for the reference column and reduce the number of Lathe modifier segments; It is also possible to remove the LEDs. In this case, for 6 fixtures:
Polys - 63 986, Verts - 58 034

Formats:
- 3ds Max 2015 (Vray 3.60.03)
- 3ds Max 2012 (Vray 3.60.03)
- 3ds Max 2015 (Corona 2.0)
- 3ds Max 2012 (Corona 2.0)
- FBX (objects without smoothing)
- OBJ (objects without smoothing)
- .mat material library (Vray, Corona)

High-resolution renderings and additional images are available at the link in the model comment

Lighting

SoleCity ULS100 by Signify Lumec (Set 2)

Price: 30 Diamond$ Pro

Royalty Free License


Balance: 0 accesses to PRO models


  • ID Product :

    2592031.5db5ea8cd1a12

  • Platform :

  • Render :

    Vray + Corona

  • Size :

    12 MB

  • Polygons :

  • Colors :

  • Lengh :

  • Width :

  • Height :

  • Style :

    Modern

  • Materials :

  • Formfactor :


Urban LED lamp SoleCity ULS100 (UBS100-2)
Signify Manufacturer - Lumec

Height 4.8 m / 6.1 m
The manufacturer also supplies fixtures with a height of 9.1 m. They are not included in the archive, but are easily obtained by changing the mast length (objects with the name “Post ...”)
IP66 degree of protection
Light source LED 3000K, 4000K

FEATURES OF MODELS:

* Each lamp is assembled into a separate group. Similar objects are cloned as "Instance".
* Each object has its own unique name.
* Each material has its own unique name.
* The pivot of each lamp is in the center of the object at the bottom point (coordinate Z = 0).
* Each lamp post is made in the actual manufacturer's dimensions.
* Most of the objects are made for subsequent mesh smoothing.
* The stack of modifiers of objects in ".max" files is not collapsed.

RECOMMENDATIONS FOR USE:

* For close views, if there are not many lampposts, it is recommended to use the default models.
* For distant or medium views, it is recommended to reduce mesh smoothing iterations to 1 or 0 (default is 2).
* To drastically reduce the detail and reduce the load on the computer, you can remove the diodes (the reflector and outer glass will remain) and screws.
* Also, to reduce the detail, you can turn off the "EditPoly" modifier from some objects (the modifier stack is not collapsed specifically for this).
* This makes the models versatile and suitable for use in close, medium and long range rendering. Depending on the task, you can easily choose the right option.
* For any questions write to private messages, I will be happy to answer.

Geometry density for all objects in the archive (6 fixtures):
Low-Poly (Smooth iterations 0): Polys - 156 440, Verts - 143 544
Hi-poly (Smooth iterations 2): Polys - 1 425 192, Verts - 749 772
To make geometry easier: disable the EditPoly modifier (chamfers of some objects); remove the screws; change the spline iteration for the reference column and reduce the number of Lathe modifier segments; It is also possible to remove the LEDs. In this case, for 6 fixtures:
Polys - 63 986, Verts - 58 034

Formats:
- 3ds Max 2015 (Vray 3.60.03)
- 3ds Max 2012 (Vray 3.60.03)
- 3ds Max 2015 (Corona 2.0)
- 3ds Max 2012 (Corona 2.0)
- FBX (objects without smoothing)
- OBJ (objects without smoothing)
- .mat material library (Vray, Corona)

High-resolution renderings and additional images are available at the link in the model comment

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