Wood Plywood set (seamless) | Laminate | Parquet | 34

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Wood material (Plywood, tinted plywood, painted plywood, painted plywood, veneer) in 6 shades + A model of 8 parquet layout options.
Texture resolution: up to 6K. The height of the wall on the preview is 3m.
You can also customize your color using the CoronaColor/VRayColor card.
Made based on:
1. ALPI SOTTSASS GREY By ALPI | Wooden wall tiles
2. ALPI SOTTSASS ORANGE By ALPI | Wooden wall tiles
3. ALPI SOTTSASS RED By ALPI | Wooden wall tiles
4. ALPI SOTTSASS DARK BROWN By ALPI | Wooden wall tiles
The actual texture size is 2500*2500mm
The model consists of :

- 2 variants of the usual layout;
- 2 chevron layout options;
- 2 variants of the herringbone layout;
- 2 square layout options.

Important! The scene in the preview differs from the scene in the archive. The scale of the textures is in millimeters. When using UVW map, do not forget to set "Use Real-World Scale". To change the texture scale, use UVW Xform, U Tile and V Tile, where 1.0 is 100%, and also set "Apply to Entire Object". Or change their sizes in the texture settings.

If you work in CM, then after uploading materials to 3d max, you need to perform the following operations:
1.After throwing all the materials into the scene, you need to save and restart the max.
2. Put a UVW map on your objects and put it in the "Use Real-World Scale", and then put the UVW Xform, U Tile and V Tile in values of 10 (because 3ds max does not know how to adapt textures from MM to CM and other units), as well as "Apply to Entire Object". Roughly speaking, we compensate for the different texture scales.

The material of the parquet board is Textured Wood
All layouts are tiled, the size of each of them is about 10000x10000 mm.

To work with the FloorGenerator plugin, you can see the instructions here: https://youtu.be/-cZw3DQ0ad4 

My other models are: https://3dsky.org/users/arch_i_kraynov/models 

Materials: Vray and Corona 11

The Vray materials were obtained using the Vray converter.
Who works in a V-Ray version lower than version 3.1 be careful, in the materials in the BRDF section there is a Microfaset GTR ( GGX), if your version is lower than 3.1, then the BRDF field will be empty. Choose Blinn, Phong or Ward, whichever is preferable for you.
For Corona render, CoronaLegacyMtl materials.
In versions of CoronaRender 6 and below, CoronaLegacyMtl=CoronaMtl.
It is recommended to install a version not lower than 1.5, since the glossiness of materials is configured with PBR in mind.

Materials

Wood Plywood set (seamless) | Laminate | Parquet | 34

Price: 30 Diamond$ Pro

Royalty Free License


Balance: 0 accesses to PRO models


  • ID Product :

    7140841.6727bb6a0b1ee

  • Platform :

  • Render :

    Vray + Corona

  • Size :

    159 MB

  • Polygons :

  • Colors :

  • Lengh :

  • Width :

  • Height :

  • Style :

    Modern

  • Materials :

    Wood

  • Formfactor :


Wood material (Plywood, tinted plywood, painted plywood, painted plywood, veneer) in 6 shades + A model of 8 parquet layout options.
Texture resolution: up to 6K. The height of the wall on the preview is 3m.
You can also customize your color using the CoronaColor/VRayColor card.
Made based on:
1. ALPI SOTTSASS GREY By ALPI | Wooden wall tiles
2. ALPI SOTTSASS ORANGE By ALPI | Wooden wall tiles
3. ALPI SOTTSASS RED By ALPI | Wooden wall tiles
4. ALPI SOTTSASS DARK BROWN By ALPI | Wooden wall tiles
The actual texture size is 2500*2500mm
The model consists of :

- 2 variants of the usual layout;
- 2 chevron layout options;
- 2 variants of the herringbone layout;
- 2 square layout options.

Important! The scene in the preview differs from the scene in the archive. The scale of the textures is in millimeters. When using UVW map, do not forget to set "Use Real-World Scale". To change the texture scale, use UVW Xform, U Tile and V Tile, where 1.0 is 100%, and also set "Apply to Entire Object". Or change their sizes in the texture settings.

If you work in CM, then after uploading materials to 3d max, you need to perform the following operations:
1.After throwing all the materials into the scene, you need to save and restart the max.
2. Put a UVW map on your objects and put it in the "Use Real-World Scale", and then put the UVW Xform, U Tile and V Tile in values of 10 (because 3ds max does not know how to adapt textures from MM to CM and other units), as well as "Apply to Entire Object". Roughly speaking, we compensate for the different texture scales.

The material of the parquet board is Textured Wood
All layouts are tiled, the size of each of them is about 10000x10000 mm.

To work with the FloorGenerator plugin, you can see the instructions here: https://youtu.be/-cZw3DQ0ad4

My other models are: https://3dsky.org/users/arch_i_kraynov/models

Materials: Vray and Corona 11

The Vray materials were obtained using the Vray converter.
Who works in a V-Ray version lower than version 3.1 be careful, in the materials in the BRDF section there is a Microfaset GTR ( GGX), if your version is lower than 3.1, then the BRDF field will be empty. Choose Blinn, Phong or Ward, whichever is preferable for you.
For Corona render, CoronaLegacyMtl materials.
In versions of CoronaRender 6 and below, CoronaLegacyMtl=CoronaMtl.
It is recommended to install a version not lower than 1.5, since the glossiness of materials is configured with PBR in mind.

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