Three-story residential building #3

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  • Description
  • Comments
Soviet 3-storey apartment building with a pitched roof. Suitable for day and night scenes. The model combines detail and lightness. Many small details (antennas, grilles, doors, curtains) are made using pseudo-volume textures. All textures have the same prefix to avoid mixing with project textures. All materials in the house are collected in a logical Multi/Sub Mtl. The file contains a "light interior" object for creating night lighting using CoronaLightMtl. The light is off by default. To turn on the light, enable the MaterialByElement modifier for the "light interior" object. This modifier also allows you to change the ratio of lit and dark windows (ID#1, ID#2 for lit windows, ID#3 for dark windows). The randomization pattern of light across windows can be changed using the Seed parameter.
Architecture

Three-story residential building #3

Price: 30 Diamond$ Pro

Royalty Free License


Balance: 0 accesses to PRO models


  • ID Product :

    8195813.6908d7232f224

  • Platform :

    3dsMax 2020 + fbx

  • Render :

    Corona

  • Size :

    118 MB

  • Polygons :

  • Colors :

  • Lengh :

    4120 cm

  • Width :

    1750 cm

  • Height :

    1600 cm

  • Style :

    Ethnic

  • Materials :

  • Formfactor :


Soviet 3-storey apartment building with a pitched roof. Suitable for day and night scenes. The model combines detail and lightness. Many small details (antennas, grilles, doors, curtains) are made using pseudo-volume textures. All textures have the same prefix to avoid mixing with project textures. All materials in the house are collected in a logical Multi/Sub Mtl. The file contains a "light interior" object for creating night lighting using CoronaLightMtl. The light is off by default. To turn on the light, enable the MaterialByElement modifier for the "light interior" object. This modifier also allows you to change the ratio of lit and dark windows (ID#1, ID#2 for lit windows, ID#3 for dark windows). The randomization pattern of light across windows can be changed using the Seed parameter.

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