Wood Oak set (seamless) | laminate | parquet | 29

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Wood material (Oak) in 7 shades + Model of 8 parquet layout options.
Texture resolution: 5K. The height of the wall on the preview is 3m. Real texture size - 2800*2800mm
The model consists of:

- 2 variants of the usual layout;
- 2 chevron layout options;
- 2 herringbone layout options;
- 2 layout options square.

Important! The scene in the preview is different from the scene in the archive. Texture scale in millimeters, don't forget to set "Use Real-World Scale" when using UVW map. To scale the texture use UVW Xform, U Tile and V Tile, where 1.0 is 100% and also set "Apply to Entire Object". Or change their sizes in the texture options.

If you work in CM, then after uploading the materials to 3ds max, you need to do the following operations:
1.After throwing all the materials into the scene, you need to save and restart max.
2. Throw a UVW map on your objects and set it to "Use Real-World Scale" , and then throw a UVW Xform, U Tile and V Tile set to 10 (because 3ds max can't adapt textures from MM to CM and other units) , as well as "Apply to Entire Object". Roughly speaking, we compensate for different texture scales.

Parquet board material - Oak Wood
All layouts are tiled, the size of each of them is ≈10000x10000 mm.

To work materials with the FloorGenerator plugin, instructions can be found here: https://youtu.be/-cZw3DQ0ad4 

My other models: https://3dsky.org/users/embryon/models 

Materials: Vray and Corona

Who works in V-Ray version lower than version 3.1, be careful, in the materials in the BRDF section there is Microfaset GTR ( GGX ), if your version is lower than 3.1, then the BRDF field will be empty. Choose Blinn, Phong or Ward - whichever suits you best.
For Corona render, it is recommended to install a version of at least 1.5, since the glossiness of materials is configured with PBR in mind.

Materials

Wood Oak set (seamless) | laminate | parquet | 29

Price: 30 Diamond$ Pro

Royalty Free License


Balance: 0 accesses to PRO models


  • ID Product :

    5546756.64d18a8a1ad21

  • Platform :

  • Render :

    Vray + Corona

  • Size :

    164 MB

  • Polygons :

  • Colors :

  • Lengh :

  • Width :

  • Height :

  • Style :

    Modern

  • Materials :

  • Formfactor :


Wood material (Oak) in 7 shades + Model of 8 parquet layout options.
Texture resolution: 5K. The height of the wall on the preview is 3m. Real texture size - 2800*2800mm
The model consists of:

- 2 variants of the usual layout;
- 2 chevron layout options;
- 2 herringbone layout options;
- 2 layout options square.

Important! The scene in the preview is different from the scene in the archive. Texture scale in millimeters, don't forget to set "Use Real-World Scale" when using UVW map. To scale the texture use UVW Xform, U Tile and V Tile, where 1.0 is 100% and also set "Apply to Entire Object". Or change their sizes in the texture options.

If you work in CM, then after uploading the materials to 3ds max, you need to do the following operations:
1.After throwing all the materials into the scene, you need to save and restart max.
2. Throw a UVW map on your objects and set it to "Use Real-World Scale" , and then throw a UVW Xform, U Tile and V Tile set to 10 (because 3ds max can't adapt textures from MM to CM and other units) , as well as "Apply to Entire Object". Roughly speaking, we compensate for different texture scales.

Parquet board material - Oak Wood
All layouts are tiled, the size of each of them is ≈10000x10000 mm.

To work materials with the FloorGenerator plugin, instructions can be found here: https://youtu.be/-cZw3DQ0ad4

My other models: https://3dsky.org/users/embryon/models

Materials: Vray and Corona

Who works in V-Ray version lower than version 3.1, be careful, in the materials in the BRDF section there is Microfaset GTR ( GGX ), if your version is lower than 3.1, then the BRDF field will be empty. Choose Blinn, Phong or Ward - whichever suits you best.
For Corona render, it is recommended to install a version of at least 1.5, since the glossiness of materials is configured with PBR in mind.

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